Primary designer for the quest “Slaughterhouse Clive” and its associated level.Guided and mentored an external strike team in the creation of an experimental area and quest to aid DLC development.In addition to management and design work, I reviewed dialogue, assisted with optimization and eventually assumed responsibility for all design bugs as designers moved on to other assignments After alpha, I was responsible for a team of artists, designers and writers whose goal was to revise and polish two planets – Monarch and Tartarus – to shippable quality.Wrote dialogue, terminal entries, examinables and quest log entries for the Synthesis & Manufactory Center in the Peril on Gorgon DLC.As part of the narrative team, won the 2019 Nebula Award for Best Game Writing.Provided additional writing, including dialogue in the intro area, Space-Crime Continuum and all the dialogue and text associated with the quest “Why Call Them Back from Retirement?”. With an array of ranged and melee sci-fi weaponry at your disposal, you can also solve issues with good, old-fashioned spoken diplomacy, or even leadership-driven delegation to your companions. The game presents you with a variety of options to play through the game. Your choices will affect the way the story develops, as well as your character progression, companion stories, and endgame scenarios. As the cold, firm grasp of corporate bureaucracy starts to unravel due to one unknown visitor – you – the character that you decide to become – will determine how the story unfolds. The Outer Worlds is a dark and witty player-driven story set in a colony at the farthest reaches of the galaxy.
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