Replace the texture file(s) you would like to modify and discard the rest in your mod file. The 'textures' folder contains all of the game's texture files + some additional files.Alternatively, you can have someone who uses Windows OS remove the files for you and re-compress. Or try following one of these guides: Guide 1 or Guide 2. To learn how to compress files on Mac OS without these hidden files, try researching online. Note: When compressing files using Mac OS, some hidden files may be included. Note: The names are very specific and must NOT be capitalized, and must be spelled exactly the same way as the originals, or your mod may not load properly. Note: Not all files included may be moddable. zip file, read below to find out how to apply or preview your mod in-game via the Viewer & Resource Swapper & Loading & Publishing Mods sections. (ex: textures, or textures + sound + models etc.) Be sure to zip only the main 5 directory folders you are using for your mod.Make sure the file and folder names remain the same.After editing your files, and are ready to re-compress, be sure to zip together only the main directories you are using - disregard the 'Default_Mod' parent directory.Remember to keep the file and folder names you do use the same - case sensitive.Not doing so may make mods take longer to load in-game, or not load at all. Make sure to remove any files that you did not edit.Once you are done editing your new file(s), replace any of the original files you would like to mod with your new files.zip file, edit the moddable files as you see fit (see headers below) Extract the mod’s contents from the zip file in a place you can easily find.
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